环绕所提供椭圆形四肢的大气。 依据
Display of The Earth Taking Into Account Atmospheric Scattering.
这只在3D中支持. 变形到2D或哥伦布视图时,大气会逐渐消失.
| Name | Type | Default | Description |
|---|---|---|---|
ellipsoid |
Ellipsoid |
Ellipsoid.WGS84
|
optional The ellipsoid that the atmosphere is drawn around. |
- Scene.skyAtmosphere
Example:
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
See:
Members
用于计算天空大气颜色的光线强度.
-
Default Value:
50.0
介质的异同位素来考虑小米的散射.
有效值在-1.0至1.0之间.
-
Default Value:
0.9
atmosphereMieCoefficient : Cartesian3
大气散射方程中用于天空大气层的米埃散射系数.
-
Default Value:
Cartesian3(21e-6, 21e-6, 21e-6)
大气散射方程中用于天空大气的米氏尺度高度,以米计.
-
Default Value:
3200.0
atmosphereRayleighCoefficient : Cartesian3
大气散射方程中用于天空大气的雷利散射系数.
-
Default Value:
Cartesian3(5.5e-6, 13.0e-6, 28.4e-6)
大气散射方程中用于天空大气的Rayleigh比例高度,以米计.
-
Default Value:
10000.0
亮度变化以适用于大气. 默认为 0.0( 无移位) .
-1.0的亮度变化是完全的黑暗,它会让太空展现出来.
-
Default Value:
0.0
readonly ellipsoid : Ellipsoid
获得椭圆 周围的大气.
气温变化适用于大气。 默认为 0.0( 无移位) .
变化为1.0表示可用色调的完全旋转.
-
Default Value:
0.0
计算大气的分层,而不是垂直.
这样可以产生更好的外观氛围,稍有表现处罚.
-
Default Value:
false
饱和度变化适用于大气. 默认为 0.0( 无移位) .
饱和偏移-1.0为单色.
-
Default Value:
0.0
确定是否显示大气.
-
Default Value:
true
Methods
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
释放 WebGL 资源,而不是依赖垃圾收集器来摧毁此对象.
Once an object is destroyed, it should not be used; calling any function other than
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed will result in a DeveloperError exception. Therefore,
assign the return value (undefined) to the object as done in the example.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyAtmosphere = skyAtmosphere && skyAtmosphere.destroy();
See:
如果此对象被销毁, 返回真实; 否则, 错误 .
If this object was destroyed, it should not be used; calling any function other than
If this object was destroyed, it should not be used; calling any function other than
isDestroyed will result in a DeveloperError exception.
Returns:
true if this object was destroyed; otherwise, false.