绘制相机视野的轮廓 .
| Name | Type | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
object |
下列属性的对象 :
|
Example:
primitives.add(new Cesium.DebugCameraPrimitive({
camera : camera,
color : Cesium.Color.YELLOW
}));
Members
选择原始时返回用户定义的值 .
-
Default Value:
undefined
See:
确定是否将显示此原始文件 .
-
Default Value:
true
Methods
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
释放 WebGL 资源,而不是依赖垃圾收集器来摧毁此对象.
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed will result in a DeveloperError exception. Therefore,
assign the return value (undefined) to the object as done in the example.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
p = p && p.destroy();
See:
如果此对象被销毁, 返回真实; 否则, 错误 .
If this object was destroyed, it should not be used; calling any function other than
isDestroyed will result in a DeveloperError exception.
Returns:
true if this object was destroyed; otherwise, false.