An appearance for
GeometryInstance instances with color attributes.
这样可以让数个几何图形实例,每个实例都有不同的颜色
be drawn with the same Primitive as shown in the second example below.
| Name | Type | Description | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
object |
optional
下列属性的对象 :
|
Example:
// A solid white line segment
const primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.SimplePolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
])
}),
attributes : {
color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
}
}),
appearance : new Cesium.PerInstanceColorAppearance({
flat : true,
translucent : false
})
});
// Two rectangles in a primitive, each with a different color
const instance = new Cesium.GeometryInstance({
geometry : new Cesium.RectangleGeometry({
rectangle : Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0)
}),
attributes : {
color : new Cesium.ColorGeometryInstanceAttribute(1.0, 0.0, 0.0, 0.5)
}
});
const anotherInstance = new Cesium.GeometryInstance({
geometry : new Cesium.RectangleGeometry({
rectangle : Cesium.Rectangle.fromDegrees(0.0, 40.0, 10.0, 50.0)
}),
attributes : {
color : new Cesium.ColorGeometryInstanceAttribute(0.0, 0.0, 1.0, 0.5)
}
});
const rectanglePrimitive = new Cesium.Primitive({
geometryInstances : [instance, anotherInstance],
appearance : new Cesium.PerInstanceColorAppearance()
});
Members
static constant Cesium.PerInstanceColorAppearance.FLAT_VERTEX_FORMAT : VertexFormat
The
VertexFormat that all PerInstanceColorAppearance instances
are compatible with when PerInstanceColorAppearance#flat is true.
这只需要 NT 0 位置 NT 1 属性.
static constant Cesium.PerInstanceColorAppearance.VERTEX_FORMAT : VertexFormat
The
VertexFormat that all PerInstanceColorAppearance instances
兼容。 这只需要 NT 0 位置 NT 1 和 NT 2 正常 NT 3
attributes.
当 NT 0 真 NT 1 时,几何会关闭如此
PerInstanceColorAppearance#renderState has backface culling enabled.
若观者入于几何不显.
-
Default Value:
false
当 NT 0 true NT 1 时,碎片遮蔽器翻转表面正常
以确保正常人面对观众以避免
暗处 当一个几何学的两侧都应该是
shaded like
WallGeometry.
-
Default Value:
true
当 NT 0 真 NT 1 时,在碎片遮蔽器中使用平面阴影,
这意味着照明没有被考虑进去.
-
Default Value:
false
The GLSL source code for the fragment shader.
material : Material
This property is part of the
Appearance interface, but is not
由于使用了完全自定义的片段遮蔽器,故由 PerInstanceColorAppearance 使用.
-
Default Value:
undefined
The WebGL fixed-function state to use when rendering the geometry.
The render state can be explicitly defined when constructing a PerInstanceColorAppearance
instance, or it is set implicitly via PerInstanceColorAppearance#translucent
和 PerInstanceColorAppearance#closed .
当 NT 0 real NT 1 时,几何会显得半透明,所以
PerInstanceColorAppearance#renderState 已启用α混合.
-
Default Value:
true
readonly vertexFormat : VertexFormat
The
VertexFormat that this appearance instance is compatible with.
几何可以有更多的顶点属性,并且仍然是兼容的 - 在
潜在性能成本 但它不能少.
顶点遮蔽器的 GLSL 源代码.
Methods
在程序上创建完整的 NT 0 碎片遮蔽源. 为
PerInstanceColorAppearance ,
this is derived from PerInstanceColorAppearance#fragmentShaderSource, PerInstanceColorAppearance#flat,
和 PerInstanceColorAppearance#faceForward .
Returns:
The full GLSL fragment shader source.
创建渲染状态。 这不是最终的州法院;相反,
它可以包含一个子集,与渲染状态相同的渲染状态属性
在上下文中创建.
Returns:
铸造状态.
确定以
PerInstanceColorAppearance#translucent 为基础的几何是否半透明.
Returns:
如果外观为半透明,则使用#
真 .